This game can be fun and enjoyable for both children and adults and any combinations in between of the two groups. The key point to this game is to simply not over think it, this is meant to be entertaining and funny and it succeeds well at both of these points. The concept of the game is extremely simple to explain, your friendly robot is moving along the path on the displayed cards. The speed at which it is moving and it's stopping point is hidden information only available to the person who is viewing the back side of one of the other cards in the deck. These will be shuffled and different paths and speeds will come up randomly in each of your games. There are 3 speeds to consider, the first being a snail's pace, a second is the speed of a small rolling ball robot that will remind many of a popular droid from some famous movies, and the last speed is rocket ship. Again the key here is not to over think all of this. Snails move pretty slowly, a rolling ball droid gets along at a pretty decent pace in my mind and of course a rocket ship, wow those things are super fast right? The player with the knowledge of speed and stopping point says beep and then says beep again when they think the robot moving at the shown speed reaches one of the illustrated stops. Players then guess where that spot is either as a team or competitively. How do you know how your children interpret time or how your spouse does or your neighbor Bob down the road.....well in the beginning you don't. This is where the fun and laughing comes into play, children especially will find it funny when their parents completely guess wrong and will also be surprised and tickled when they guess right. Robots is not a play one time game, you play this several times, remember we aren't going to over think it, and you get used to someone's timing and their interpretation of time and speed. Will you be wrong some of the time, yes of course you will, but if you play a few times it does become easier to dial in and sync up with what everyone thinks. I could say the fun really begins at this point when you've all synced up, where you've laughed with your children and told them snails probably move a bit slower than they think, however that isn't the case. The fun is the learning part, it is when you are making mistakes, it is when your children think they've beaten you at a game because they of course knew exactly where the robot was and you didn't. The fun is just in playing together, the ideas of speed and time are great for learning and the cards are wonderfully friendly for kids. But what about the adults I mentioned before eh, and your neighbor Bob who's playing? Robots plays quite well as an extremely light game for Adults, it reminds me of other titles where the players have to sync up and pay attention to what others are thinking and try to interpret them, it closely resembles and is probably mimicking another game called The Mind, but for kids. We have had fun in a small group of our family gaming group. We prefer to play it with the competitive rules where each person makes a guess and are awarded individual points for proximity to the right answer. You'll laugh and make jokes about how snails obviously don't move that slow, or that Bob's interpretation of a rocket's speed must mean it is traveling beyond the speed of light. It's fun to laugh and goof off with this game, a few rounds around the table and unless someone is purposefully trying to mislead you by being funny you can really narrow down on how they are interpreting things. I've found this both fun and interesting to see how differently all players will interpret the concept of speed and time. Remember, just have a good time and don't over think this one too much.